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GENERAL MODELLING TIPS Remember, the lower the polygon count the better Gogofrog sites will perform with your objects and the more likely that people will buy them. If your object has too many polygons and slows down the owner's site then it may not be as successful. If you are modelling your object as a plane that you plan on apply textures too, then please be aware that if you don't see your object in the object preview or in the room, try rotating your model 180 degrees on the X axis to view it. Be creative! You can achieve great results with few polygons and thoughtfully textured models. Animated SWF textures can also be incorporated. Gogofrog supports more than 1 animation per object if you follow the simple guidelines below: The animation called 'animate' will be the one that plays by default for an object when it is in a room. Any other animation that is selected by the user will play but not loop. If 'animate' is chosen again, it plays looped once more.
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